Age/Gender: 22, Male
Location: Nashville, TN
Job: Student
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 430 / 550
Exp. Rank #: 90,251
Voting Pow.: 4.86 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 24
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
24 Reviews | 0 w/ Responses
I keep getting booted to the preloader, and that killed it for me. I don't care how good your game is if I can't play it.
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"Good, but you could use a minor improvement."
The game, while nothing new, was solidly constructed with fluid movement of the pieces; and really, in a game like this, that's the only mechanic that matters. My only qualm with the flash is that on the 6th puzzle, the background pieces were unnecessarily difficult to assemble. The only way to figure it out was to grab a piece several squares away, and try to guess at how the handprints (?) fit together. Other than that, simple, fun, and a nice reward at the completion of each board.
Kudos.
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There are major overlapping issues with the pieces. There needs to be a bigger game board to provide the player with more room to work. Frankly, the clip is a bit too short to provide the player adequate time to correctly assemble the pieces. Should you correct these issues, you'll have aq pretty decent game on your hands.
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Pretty freakin' awesome. I don't quite get how someone could score several million points, but I aim to find out. Keep up the good work!
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I'm stuck on level 49, and unlike most other games that just seem to frustrating to finish, I actually want to keep playing Meeblings. Great Job!
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The secret will not be disclosed without author consent.
Also, the game was pretty cool.
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but Newgrounds really isn't the place for political/social agendas. That's why you have congressmen.
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This was really, REALLY bad. You had a like 6 different tower types, and after the first three, it became impractical to place and upgrade them due to cost. Newgrounds is flooded with these things (TD's) anyways so unless there is some distinguishing feature that makes it new or interesting, it's just bothersome to have to play them. The monetary rewards didn't scale up with the difficulty of the enemies, and don't try to tell me it did. When an enemy has double the health of the first waves, I expect a higher reward, even if said enemy is only a stronger version of the same enemy. There are major flaws that need to be worked out before you try a TD style game again.
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This is going to sound like a broken record, but the problems with this game need to be fixed. BADLY. The game becomes almost too difficult around level 16 unless you are aware of the ability to bait enemies away from the castle. The sword is a POS by the middle levels of the game, and frankly, the lower level spells are as well. Clean up the damage system, and give the ability to upgrade spells, and you'll really have something here.
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But since I knew it was, I dreaded the time when it would tell me to buy the game. It was quite fun, but the item placement was a bit tricky. If you've ever worked in a restaurant though, you know from experience that you won't get it right every time. As such, it added some semblance of realism; which was nice.
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